I've used the head to show how stacking forms work. The 3 main forms can be pulled, stretched and combined to create types even before you drop in any features. This is where the strength of any character lies - In it's shape and silhouette. Features are mostly decoration.
Applying this idea can help design a characters qualities.
The different facial characteristics can be simplified into basic face shapes. Square, Triangle, Circle and combinations of these. Any character you start with has a type.
The Reilly Abstraction is an advanced form of this idea and uses rhythms to relate the structure and muscle forms across the face.
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